The final thing of note is that the game supports co-op play. Boss battles and destructible environments that can dictate the pathing of each wave are just a couple of other things that makes X-Morph stand out as a unique and fun entry. Each mode offers its own special ability and, with the freedom to switch modes on the fly, allows for some great combo play. I spent some time looking over the whole system and it seems to offer a lot of variety to builds allowing for a more SHMUP or TD approach to gameplay based on your preferred method.Īnother interesting feature is the multiple battle modes that your ship can take on. The first is a skill tree system in place that is divided into three different sets of unlockable skills, one for your ship, towers and the main resource core that you are defending. The game offers a couple of nice features that add depth and breadth to what may seem on the surface to be a typical SHMUP/TD hybrid not that a SHMUP/TD Hybrid is typical. As with most twin stick shooter’s I’ve never really felt that the mouse keyboard was as natural to use as a controller anyway. I only really played with the controller for my playthrough and found that menu navigation, weapon switching and movement were all designed with the controller in mind. You control the ship with a twin stick shooter setup and the combat and building feels quick, responsive and well thought out.
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Instead, you’re an alien battle fighter equipped with some serious firepower, multiple battle configurations and a license to destroy any and all resistance because you know, resistance is futile and stuff. However where this game really sets itself apart is that you’re not a simple constructor limited to building towers and watching as hordes of enemy forces bombard your perfectly symmetrical tower defense layout. So far it’s your standard TD style of gameplay. You play the game from a traditional top down view with a basic HUD. The concept is pretty straight forward in that your mothership drops a resource pod that begins to collect everything it can and you are tasked with defending the position from the pesky natives aka. It launches at the end of the month, and the preview build we played felt fairly polished and complete. Think ‘Independance Day’ without the “Welcome to Earth” or Will Smith for that matter.
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The game introduces you to the concept that you are part of an alien race that goes around harvesting the resources from planets for the sake of furthering the development and survival of your own race.
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After spending some time with the Steam beta version I can honestly say that this ain’t your grandpappy’s Tower Defense game! However, as I kept reading and noticed that Exor Studios, The indie developer behind X-Morph, had decided to throw a TD and a SHMUP (Shoot-Em-Up) into the blender I have to confess that I was intrigued. So when X-Morph: Defense came to my queue as a game to preview I immediately thought I knew what to expect. When people say tower defense games my mind immediately jumps back to the mid-2000’s when tower defense games were synonymous with flash, web browsers and way too many hours wasted when I should have been doing something productive.